Anthem is the brand new recreation from BioWare, the studio behind Mass Effect and Dragon Age. The new IP is a departure from the developer’s previous work within the RPG style. In truth, Anthem is not an RPG in any respect. It’s described as an action-adventure recreation working on a “dwell service,” just like Destiny.- Advertisement -
In Anthem, you play as a freelancer in a metropolis protected by a wall from the risks of the wild. Freelancers use particular exo-suits known as Javelins. There are two varieties of fits: Ranger, a balanced go well with, and Colossus, which is principally your tank model.
Here’s all the things we all know thus far:
Anthem Release Date
Here’s the E3 2018 cinematic trailer for Anthem:
And here’s a bit of gameplay:
Here’s the first gameplay trailer for Anthem:
Enemies showcased in the trailer include a mixture of wildlife and robots. The game will take place in an open-world environment and will feature cinematic dialogue sections, which isn’t a surprise from BioWare.
Also be sure to check out the first teaser trailer for the studio’s next game:
When EA executive vice president Patrick Söderlund hinted during an investor’s call that BioWare was working on a new IP, many fans assumed that they were working on a new PRG. However, that’s not the case.
During a recent investor meeting, EA CEO Andrew Wilson referenced BioWare’s next IP by confirming that: “At the end of the fiscal year, our BioWare studio will be delivering an all-new IP.” Interestingly, he had this to say regarding the game itself:
“A clean-sheet design with new concepts, new gameplay mechanics, and new stories set in a unique new universe. This game has the potential to fundamentally disrupt the way people think about an action title, bringing friends together to play in exhilarating new ways. We’re very excited about the future of this new franchise and its ability to attract a large global audience.”
The one term that Wilson did not use when describing the game was “RPG.” Given that BioWare and RPG go together like Nintendo and sequels to 30-year-old properties, this comes as quite the shock. BioWare general manager Aaryn Flynn later took to the studio’s blog to expand on Wilson’s comments by stating that the project is designed to “bring players together in exciting new ways” and that their ambition is to “draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.”
A non-RPG is certainly a departure from BioWare’s usual development territory, but given that they’ve been evolving their combat systems over the years to be more action-oriented, perhaps this is a natural evolution of the company’s design style.
Wilson also stated that he is able to describe the game as more of an action-adventure title with RPG elements that will operate off of some kind of live service. This seems to indicate some kind of online multiplayer experience. Indeed, it seems that this delay is at least partially due to EA’s desire to develop that service a little while longer.
John Saavedra is an associate editor at Den of Geek. Read more of his work here. Follow him on Twitter @johnsjr9.
Matthew Byrd is a workers author for Den of Geek. He spends most of his days attempting to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed sequence of editors.