Even if it does, CD Projekt Red’s use of a crunch schedule has to be reexamined in the light of this latest delay. At the time that the studio confirmed their new crunch policy, they seemed to indicate that the schedule change was the only way that they could get the game out on time and that they had “extended all other possible means” in an attempt to avoid having to make that decision. Well, now the game has been delayed again despite the studio’s suggestions that the crunch schedule was necessary.
So why wasn’t the game just delayed again in the first place if that was an option? We know that CD Projekt Red doesn’t want to delay the game if they can help it (especially if they end up having to delay it until 2021) but were they just desperate to finish the game in time for a November release date or did the team underestimate how much work still needed to be done until the game was ready for release?
The answer to that question may have something to do with the increasingly popular theory that Cyberpunk 2077‘s delay can partially be blamed on current-gen consoles.
In fairness to this theory, it’s a little more than just a theory. In their official statement regarding this delay, the Cyberpunk team mentions that the game has “evolved towards almost being a next-gen title” and that they need to “make sure everything works well and every version runs smoothly.”
Even if you don’t buy into the idea that the current-gen (which will become “previous-gen” by the time that Cyberpunk is released) platforms are limiting the team’s ambitions for the project, it does sound like the process of releasing this game across two different generations and so many platform options has presented additional logistical hurdles that the team is still trying to overcome. All things considered, it’s enough to make you wonder if CD Projekt Red would go back in time and develop Cyberpunk 2077 as a full next-gen title.