Eternal Darkness: Sanity’s Requiem is just one of the best scary video games ever before made, however according to Denis Dyack (previous head of state of Eternal Darkness programmer Silicon Knights) the video game’s roadway to coming to be a cult standard was postponed because of the 9/11 strikes.- Advertisement -
“After 9/11, there was a great deal of speak about a ‘brand-new Crusade,’ there was anthrax experiencing the mail, and also anything with Middle Eastern material, individuals resembled, ‘Kill this video game,’” claimed Dyack in a meeting with IGN. “So we needed to revise it and also simply get rid of all that things. There was absolutely nothing unfavorable in the direction of any individual. It was simply a historic viewpoint concerning a dream video game. So we would certainly have made the launch of the GameCube. We got on target, however we needed to revise numerous tales in the video game.”
Dyack takes place to describe that the video game initially included degrees based in the Arab globe. These degrees would certainly have seen you play as a male called Joseph De Molay that offered in the Crusades. Dyack and also Eternal Darkness author Ken McCulloch fretted that the nature of the tale could be misunderstood offered the social environment of the moments. While it does not seem like the tale itself would certainly have been especially debatable, they determined to be risk-free instead of sorry.
Unfortunately, their care did need them to re-write components of the video game and also postpone the launch. This appears to be at the very least component of the reason that Eternal Darkness had not been a GameCube launch title. It’d be wonderful to play that shed material sooner or later, however thinking about just how tough it is to play Eternal Darkness in any way nowadays, it’s not likely that we’ll ever before obtain the opportunity.
You can additionally include Eternal Darkness to the checklist of items of enjoyment influenced by 9/11. That checklist consists of several video games such as Grand Theft Auto III (which was modified in numerous methods complying with the strikes), Metal Gear Solid 2 (which had a scene including a strike on New York City reduced from the last variation), Microsoft Flight Simulator (where the World Trade Center was gotten rid of), and also Twisted Metal Black (which would certainly have permitted you to obliterate an aircraft in one degree in order to have it collapse right into a structure and also unlock a secret location). That last one is an actual “yikes.”
Oh, and also if you are food craving a lot more Eternal Darkness, do not fail to remember that Dennis Dyack is dealing with a type of thematic follower to the video game called Deadhaus Sonata.
Matthew Byrd is a personnel author for Den of Geek. He invests the majority of his days attempting to pitch deep-dive logical items concerning Killer Klowns From Outer Space to a significantly irritated collection of editors. You can learn more of his job below or locate him on Twitter at @SilverTuna014.