“My viewpoint is that Resident Evil 2 [the game] is very similar to Assault on Precinct 13,” he notes. “I sort of used Assault on Precinct 13 as a cornerstone for the with the whole police station under siege perspective…it’s an action movie, but it’s also a siege movie. The foes aren’t supernatural, but they might as well be.”
For the movie’s Spencer Mansion sequences, Roberts faucets into the traditional horror spirit that has made him one of many style’s rising stars over the past 10 years.
“When Alpha Team goes up to the mansion, it’s more like a proper haunted house with dark, creepy, and long corridors,” he says. “You hear that [zombie] noise and think, ‘Fuck, it’s somewhere, it’s around one of these corners.’ We play with that a lot.”
Such a distinction of kinds reminds us that for all of the speak about getting Resident Evil “right” on movie, it is a online game franchise that has efficiently embraced many alternative kinds over time. Getting Resident Evil proper is mostly a matter of deciding which Resident Evil you’re speaking about.
For Roberts, although, there’s one factor that his Resident Evil story wants to emphasise to be able to do that franchise justice.
“It’s about atmosphere, 100%,” he notes. “I would just say to the cast and crew, ‘Fall in love with this world that these characters are in.’ It’s dark, it’s raining, it’s bleak, and it’s scary, but it’s also fun. You leave the cinema with a smile on your face.”