A brand new investigation by Eurogamer into the autumn of Starbreeze signifies that those that labored on Overkill’s The Walking Dead knew it was going to be a failure. It appears that the chief downside with the sport was that everybody was conscious of the varied points that plagued it, however no person really cared sufficient to provide the crew the right time and sources to deal with them. One supply summarized the issue in a way more direct means.- Advertisement -
“Everyone knew it was going to tank,” an nameless developer mentioned. “No matter how a lot you polish a turd, it is nonetheless a turd. It was by no means going to get any higher than the place it was. It was at all times hacked.”
To make issues worse, evidently the sport’s engine was not solely technically problematic however new to many of the builders engaged on the title. This apparently led to a lot of the crew attempting to determine issues out as they went alongside. While the studio finally determined to modify to Unreal Engine 4, evidently change got here far too late into the method. The sources that contributed to the report declare that because of this the ultimate model of The Walking Dead feels extra like a beta than an precise full retail launch.
Apparently, the issues with Overkill’s The Walking Dead may be traced again to earlier than work on the sport ever formally started. It appears that Starbreeze made a sequence of dangerous enterprise choices following the success of Payday 2 that each put an excessive amount of stress on The Walking Dead‘s growth crew and left the studio in a usually awkward place by way of with the ability to correctly give attention to its ongoing initiatives.
While Starbreeze is not precisely lifeless within the water, the corporate is within the reasonably unlucky place of needing an unlikely variety of issues to go proper if it’ll make it by way of what may most generously be described as a transitional interval.
Matthew Byrd is a employees author for Den of Geek. He spends most of his days attempting to pitch deep-dive analytical items about Killer Klowns From Outer Space to an more and more perturbed sequence of editors. You can learn extra of his work right here or discover him on Twitter at @SilverTuna014.