The Outer Worlds has been on many players’ minds because it was revealed at The Game Awards final December. Thanks to a current rapid-fire interview with Game Informer, nevertheless, we’ve realized a bunch of recent details about the upcoming Obsidian Entertainment RPG, together with the truth that gamers will be unable to imagine the position of an alien, however as an alternative be subjected to remaining a human.- Advertisement -
During the interview, lead builders Tim Cain and Leonard Boyarsky had been requested 131 rapid-fire questions, to which they responded the very best that they may. Many subjects had been introduced up within the hilarious video, together with companions, whether or not or not gamers may beat the sport with out killing anyone, and the presence of alien lifeforms.
According to Cain, there aren’t many aliens in The Outer Worlds. “Not clever aliens,” Boyarsky added. Later on within the interview, the builders had been requested if gamers must be human in-game. That is when Boyarsky confirmed that gamers will certainly be human.
It can also be urged later within the video that companions may presumably be non-human. When requested if gamers will be capable to “management or tame any alien creatures,” Boyarsky says you’ll be able to’t, but additionally notes that it’s not in the best way the interviewer is pondering. However, he does say that gamers can get “robots to activate one another,” in order that’s one thing.
To see what else the duo needed to say, you’ll be able to watch the total interview proper right here.
The Outer Worlds is at the moment and not using a launch date, however it’s set to launch in 2019 for PC, PlayStation 4, and Xbox One. You can learn extra in regards to the sport beneath:
“In The Outer Worlds, you awake from hibernation on a colonist ship that was misplaced in transit to Halcyon, the furthest colony from Earth positioned on the fringe of the galaxy, solely to search out your self within the midst of a deep conspiracy threatening to destroy it. As you discover the furthest reaches of house and encounter varied factions, all vying for energy, the character you resolve to turn out to be will decide how this player-driven story unfolds. In the company equation for the colony, you’re the unplanned variable.”